In Sun Tsu iconic work on tactics “The art of war” he says “all warfare is deception” Sparring in no different.
Most sneakiness in kumite is based around making your opponent think one thing but then doing another.
Make them think you are weak when you are strong
Make them think you are strong when you are weak
Make them think you are kicking when you are punching
Make them think you are punching when you are kicking
Make them think you are going left when you are going right
Make them think you are going high when you are going low
Make them think you are slow when you are fast
Make them think you are going fast when you are going slow
Make them think you are disengaging when you are attacking
Make them think you are attacking when you are counter, counter attacking
Make them think you are far when you are close
Adopt the wrong posture for what you plan to do.
Here are some examples:
When people are about to kick they often come up higher in stance and can even lean their shoulders back in anticipation of having to lift their leg high. Adopt this posture and even fake some kicks when you are planning to punch.
When people are about to punch they will often adopt a low stance bending their knees in anticipation of needing to spring forward, frequently they will hunch slightly forward to bring their hands closer to their opponent to they have less distance to travel. Adopt this posture when you are planning to kick.
Set traps for counter attacking
Leave a hole or gap in your guard that an opponent that you know an opponent will extend and reach for. When they do be ready to quickly close or move the gap and counter attack simultaneously. To make this trap even more effective tailor it to you opponent ie if they are a right-hand reverse puncher I would leave a gap for my left side ribs or if they were a sweeper I would extend my foot forward only to pull it away when they sweep.
Cowering is another good trap retreat and turn sideways on duck your head and cower. This show of cowardice will spur an aggressive opponent to surge forward to reach over the top when they do have a side kick ready or if you have speed be a little more pre-emptive and pick them off with a reverse punch.
Decoys and fakes
Key elements to a good decoy
- Make it start off looking real and intimidating. The more threatening it looks the more attention and resources will be diverted to defend the fake.
- Often the best fakes are to the head as they draw more attention as it is vulnerable area but also it obscures people’s vision.
- Chain your techniques together closely so the scoring technique follows almost simultaneously behind the fake. Remember people react to the start of (initiation of) a technique (they can’t wait until the end of the technique to decide whether to block it or not) use this against then as your fakes don’t need to even finish off. This can make it easier to get the scoring technique in faster.
- Sometimes aim fakes to the outside edge of their body as these will require them to block further out and hence create bigger gaps.
- Look at what hands they use to block different techniques and chose a combination that will involve them use the same hand to block the fake as well as the scoring technique.
More distraction and other deceptions
- Point at people feet with some concern as if there is something wrong, then when they look down, punch them in the face.
- Stare at their stomach to indicate you are going to punch them there then go for the face or vice versa.
- Move your hands vigorously in guard (moving objects draw attention to them) use this to hide advancing footwork (usually bringing your back leg closer to them ready to spring), a kick preparing or what the other hand is doing or going to do.
- Cough or fain injury or fatigue then suddenly attack.
- Look intense as if about to attack then pull away as if about to disengage they will, in turn, relax, then you explode forward and attack.
- Move in circles around the opponent this will cause them to have to follow you around, as they move sideways to follow you lead them into walls or other obstacles when they bump into them of feel constrained or distracted attack them.
- Get closer to opponents with out them noticing by cutting a tighter angle when circling them.
Is an essential tool which makes you opponent feel that you are predictable to which they will, in turn, develop their own predictable defensive response. Of course, now they are now conditioned to respond to your combination in “x” way and you will capitalise on this by changing the end of your “predictable” combination to “z”
Some other types of conditioning:
Punching in rhythm and then breaking that rhythm will through off their now rhythmic blocking.
Push their forward guard hand tapping it down, they will respond by stiffening their guard, even resisting and moving their hand up in anticipation of being pushed down again. When the do this fake to push their hand down and instead attack underneath that arm which is now too tense to defend properly.